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Method Kit

Module 2: Problem-Solving & Idea Evaluation

Energizer Principles

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Energizers, or warm-ups, are activities used in workshops and group situations to help participants enter a particular working mode.

In general, energizers have multiple purposes. For instance, when participants are new to each other, energizers are a great approach to stimulate group-feeling and support radical collaboration. This way, they can get to know and understand one another.

In addition, use energizers after a break or when the attention and motivation are floating away. It is a great way to get the participants back on track, recreate focus, and make them alert and active again.

Finally, energizers are a valuable mechanism to build the right mindset within the different stages of the Design Thinking Process. In particular, when entering an ideation or brainstorm session, the energizers are an excellent means for stirring the divergent, creative, and imaginative mindset.

Some examples of brainstorming energizers are:

  • Yes, and...
  • Alternate Uses
  • 20 circle exercise
  • "I am a Tree."
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Module Methods
  • Frameworks
  • Two By Two
  • Persona
  • Customer Journey
  • Problem Statement
  • Ideation Planning
  • Ideation Principles
  • Energizer Principles
  • Yes And...
  • I Am A Tree
  • Silent Brainstorming
  • Herbstlaub
  • Constraint Brainstorming
  • Building On Each Other
  • Clustering
  • Impact/Effort Analysis
  • Dot-Voting
  • Idea Napkin
  • World Cafe
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