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Method Kit

Module 3: Prototyping, Testing & Experimentation

Click-through Prototype

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Click-through prototypes often are the next iteration after having created a wireframe. They add the interactive element and connect the different wireframes.

Instead of following a connector, the user is pressing buttons that send him to the next screen, enable him to add information, etc.

A click-through prototype lets the user experience

  • how many times you need to click for a specific action
  • how long it takes to enter the required information
  • whether the arrangement of buttons is intuitive and so on

Several tools help you build click-through prototypes. For rough, low-fidelity ones, you can, for example, use: Powerpoint, Keynote, or Marvel. For more sophisticated high-fidelity prototypes, you can use professional tools, such as Axure or Adobe XD.

Benefits:

  • Simulation of real user interactions
  • Collecting feedback on various usability aspects of the prototype
  • Fostering further ideation
Resources

Materials Needed:

different software

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Module Methods
  • Prototyping Principles
  • Key Function
  • Innovator's Hypothesis
  • Prototypes that Explain
  • Prototypes that Interact
  • Experiment Card
  • Capture Feedback
  • Evaluate your Experiment
  • Gain Internal Support
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